The Rail3D simulation can be customised and extended using a "C like" scripting language. Scripts can be added to trains and signals and some simulation events as well as run on command from the user menu.
Syntax
Built In Functions
Control Structures
Debug Output
Global
Operators
Dynamics
Entry Points
Types Of Scripts
Variables
types
For samples of scripts and examples of usage, see the wiki:
Arcs And Circles
Auto Level- Crossing
Multiple Eras
Regenerative Electric
Sample Signal Script
Sample Train Script
Sample With Strings And Signals
Scripting
Signal Modules
Alphabetical list of script reference pages:
Basic Syntax
Document
Entry Points Summary
Functions Summary
Lever Frame
Link
Node
Panel
Signal
Train
Types
Types Of Script
Vehicle Dynamics
MRG 06/08/2013 15:44:39