Node
An object representing a track node.
node GetConnectedNode(int a,int b);
Returns a node object for the connected node specified, or null if the node does not exist. Term a can be 0 or 1 representing the two directions from the node, and b can 0 to 3 where 0 is the default route and 1 to 3 represent other possible links from the node.
float GetAlpha(void);
returns the alpha angle of the node.
void SetAlpha(float a)
sets the alpha angle of the node.
float GetX(void);
float GetY(void);
float GetZ(void);
returns X/Y/Z positions of node.
SetX(float);
SetY(float);
SetZ(float);
SetXY(float,float);
sets X/Y/Z positions of node.
import